Ahead of the start of the Cold War Challengers season we have asked all our players and our coach to evaluate their individual previous season and give us some insights to their thoughts about the past and the future.
“I had to work my way up for years as UK players didn’t really see me as an option when I turned 18, at the end of WW2 I started getting chances from UK teams and that’s when me and my Vitality team got T12 at Champs. That’s when I realised that I could make something out of this gaming stuff, but last year is where it all really started.
I wasn’t even going to compete this year and was going to university full time but out of nowhere Vortex messaged me asking if I would want to team with him and that was the start of an unreal year for me. We had an unreal start of the year winning five 2Ks in a row, ready for the Launch weekend in Minnesota where we ended up getting T3 due to things that were out of our hands. A lot of what ifs went through my head after that event as we didn’t get a fair chance on showing how good we were.Commented Bjarne “Denza” Sleebus, Call of Duty player, Team Singularity
CDL Paris is when we really started dominating, we barely lost all year and won over 20 tournaments. We always felt like we were ahead of other teams and we worked really hard to actually stay ahead. The whole year wouldn’t really mean anything if we didn’t win the big one at the end of the year which we ended up winning through the losers bracket, I think we had a weird fetish for loser brackets this year.. My previous team never really woke up before we lost a series.
Winning that felt unreal to me and now the standards have been set for me, all I want is to win and get in the CDL. I’d really like to thank Vortex, Dqvee, Moose, Peatie, Nastie, Harry and Afro for the year we’ve had together, wouldn’t have wanted it any other way.
Shortly after Champs me and Jack got an offer from Luke and Jed under SNG and I didn’t really have to think about it as I knew that would be the best option for me, I’ve teamed with all 3 players before and had one of the best moments in my life with Jack. This will and has to be a good year and I’m really excited to get things going.”
About Team Singularity:
Team Singularity, recently acquired by Rightbridge Ventures, launched in 2016 as a grassroots operation and has grown into a premier esports organization with professional teams competing in Fortnite, Counter-Strike: Global Offensive, Rocket League, League of Legends, FIFA22, Apex Legends and more.
The company is focused on talent development and is the leading player talent incubator in esports. Team Singularity has the largest path2pro esports academy in the world with over 10,000 active amateur players making their way to become the next pro player in esports.
Team Singularity is home to more than 100 players and staff members from more than 30 different countries.
GamerTech (GT) brings disruptive products, technology-based gamer wearables, and advanced apparel solutions to market, focused explicitly on gamers and esports athletes to boost performance, amplify experience, and enhance their overall wellness. GT is a startup within MAS Innovation, a subsidiary of MAS Holdings - the most prominent apparel tech manufacturer in South Asia, with over 118,000 employees across 17 countries and a turnover of USD 2 billion, strongly focusing on apparel-based innovations. MAS Innovation ranked 18th among the world's best workplaces for innovators, conducted by Fast Company in 2022, and placed in Clarivate's highly prestigious Asian innovators list in 2021 and 2022.