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Qualified for RLCS Winter

POSTED BY Webmaster January 21, 2022

Our Rocket League roster has qualified for the first regional event of the RLCS 21-22 Winter split!

Last Friday and Saturday Chippy, Polar and Justuszzz had a smooth run through the double elimination open qualifier of the first RLCS event of 2022 as they did not lose a single series! On Sunday we had to prove ourselves in the closed qualifier Swiss format. All matches were held in one day.

The SNG players had to face our qualifier rivals Williams Resolve first. It was a breath-taking match, but we couldn’t close the series in the decider match and lost 2-3.

Not the start we hoped for, but it was time to look forward, forget about the loss and try even harder in the next matches. With a lot of motivation and hype we secured the victories over MAMT (3-0) and Savage! (3-1)

At this point we were up 2-1 in the Swiss format. One final win was enough to qualify for the main event.

The strong looking team Triple Trouble was the opponent for the next series. We were still hyped from the last matches and started the series with a bang. Triple Trouble fought themselves back into the series and was able to win two overtimes. It all went down to the decider in game 5. No goals in the regular time going into overtime. After 2 breath-taking minutes Chippy scored the final goal and qualified us for the RLCS Main Event #1 in the Winter Split!

About Team Singularity:

Team Singularity, recently acquired by Rightbridge Ventures, launched in 2016 as a grassroots operation and has grown into a premier esports organization with professional teams competing in Fortnite, Counter-Strike: Global Offensive, Rocket League, League of Legends, FIFA22, Apex Legends and more.

The company is focused on talent development and is the leading player talent incubator in esports. Team Singularity has the largest path2pro esports academy in the world with over 10,000 active amateur players making their way to become the next pro player in esports.

Team Singularity is home to more than 100 players and staff members from more than 30 different countries.

About GamerTech™:

GamerTech (GT) brings disruptive products, technology-based gamer wearables, and advanced apparel solutions to market, focused explicitly on gamers and esports athletes to boost performance, amplify experience, and enhance their overall wellness. GT is a startup within MAS Innovation, a subsidiary of MAS Holdings - the most prominent apparel tech manufacturer in South Asia, with over 118,000 employees across 17 countries and a turnover of USD 2 billion, strongly focusing on apparel-based innovations. MAS Innovation ranked 18th among the world's best workplaces for innovators, conducted by Fast Company in 2022, and placed in Clarivate's highly prestigious Asian innovators list in 2021 and 2022.