In a short offseason in racing for Singularity Racing, we are now looking back at our past triumphs from earlier in the year. With two high-stakes championship wins adding to the trophy cabinet, and many more races, a lot has been accomplished so far in 2020.
The Virtual Endurance Championship (VEC) is the premier professional racing league in the Rfactor 2 simulator. Historically, it has been the main activity of the team since its inception. With 3 cars entered in all classes (Hypercar, LMP2 and GTE) and victory overall in last season’s final race on our debut, it is safe to say that we were hungry for the championship.
With consistent and stellar performances from Devin Braune, Enzo Fazzi and Dennis Lind, the team picked up its first championship win in the Le Mans Prototype 2 (LMP2) category in the most challenging racing series in Rfactor 2. Additionally, the Hypercar winning the final race of 24 hours in length and the GTE squad coming within a point of winning their championship shows how strong the team is.
“It’s amazing that my first full season in VEC coincides with a championship and also the team’s first full season as Singularity”Devin “Easy Carry” Braune, Driver LMP2, Singularity Racing
“We finished second at Le Mans, and it was enough to win the championship. It took a few years, but I finally have a VEC Championship to my name”Enzo Fazzi, Driver LMP2, Singularity Racing
Our second triumph of the year came from The Race’s All Star Series, which promoted competition between real professional drivers and esports sim drivers, on the Rfactor 2 simulation. Temporarily, this created a dilemma as team manager Dennis Lind fit into both criteria. He was eventually deemed too proficient for the Pro Drivers Championship, thus he drove in the Sim Masters Championship for most races.
In the end though, it was Yuri Kasdorp who won the championship for Singularity Racing in the final season, winning in the oval race in Indianapolis, and finishing in the top 10 in both Monaco and Le Mans, giving him a secure points victory over his rivals. Le Mans would be Yuri’s last race bearing the Singularity crest.
“I have very much enjoyed my time at SNG Racing, and learned a lot. I want to thank everyone for all of the great times we had together”Yuri Kasdorp, Former Driver, Singularity Racing
Our former successes also paved the way for our entry into other championships, notably our entry into both the Formula Simracing World Championship, and the Rfactor 2 GT Pro Series.
In Formula Simracing our first season in Formula One style machinery was contested by Jordy Zwiers and Craig Baxter. Despite only having a total of 25 championship points for the team, improvements in qualifying and race pace saw more frequent points finishes further into the season, our best coming with a 5th place in the Azure Grand Prix, our best so far in Formula Simracing.
The Rfactor 2 GT Pro Series presented a unique format of 30 cars, with the bottom 10 at risk for relegation into the lesser GT Challenge Series. Sprint races of 15 minutes were followed up by 45 minute feature races at each round, and they did not disappoint.
Our lineup of Martin Dyrlund, Yuri Kasdorp and Dennis Lind did well to avoid relegation, Lind being the only person at risk in 21st. Dyrlund led the team in the final standings in 13th with Kasdorp in 20th, both achieving that despite selecting the Audi R8 LMS, a car that was not as easily competitive as the more dominant BMW and McLaren chassis.
Into the future, we only hope our expansion continues, and more championships ensue. This year we continued our competition in more titles, most notably iRacing, with the SRL F3 Italian Championship, finishing 3rd and winning a bit of prize money as well. As our first outing in a new game, we can only look forward to what we will be doing in multiple games in the future.
About Team Singularity:
Team Singularity, recently acquired by Rightbridge Ventures, launched in 2016 as a grassroots operation and has grown into a premier esports organization with professional teams competing in Fortnite, Counter-Strike: Global Offensive, Rocket League, League of Legends, FIFA22, Apex Legends and more.
The company is focused on talent development and is the leading player talent incubator in esports. Team Singularity has the largest path2pro esports academy in the world with over 10,000 active amateur players making their way to become the next pro player in esports.
Team Singularity is home to more than 100 players and staff members from more than 30 different countries.
GamerTech (GT) brings disruptive products, technology-based gamer wearables, and advanced apparel solutions to market, focused explicitly on gamers and esports athletes to boost performance, amplify experience, and enhance their overall wellness. GT is a startup within MAS Innovation, a subsidiary of MAS Holdings - the most prominent apparel tech manufacturer in South Asia, with over 118,000 employees across 17 countries and a turnover of USD 2 billion, strongly focusing on apparel-based innovations. MAS Innovation ranked 18th among the world's best workplaces for innovators, conducted by Fast Company in 2022, and placed in Clarivate's highly prestigious Asian innovators list in 2021 and 2022.